We have previously discussed that the speed of light is the maximum speed at which particles can move. It is also the minimum speed of saturated *Meether*. This means that the speed of light is the borderline speed between matter and *Meether*. *Meether*’s maximum speed is “infinity”—I’ll call this speed “*Infinity Speed.*” “*Infinity Speed*” is also the minimum speed of saturated pure energy and is therefore the borderline speed between *Meether* and pure energy. We can call the maximum speed of unsaturated pure energy “*Infinity Squared.*”^{25}

If two beams of saturated *Meether* intersect, *Meether* pressure would be high at the point of intersection and an abundance of matter and *Secondhand Energy* would be generated. The yield would assume a formation of a disk along the plane formed by the two beams as well as a jet along the normal of the plane at the intersection. The result is a spectacular 3D phenomenon, what we understand as an accretion disk jet.^{26} The point of intersection of the two beams generates matter which would be immediately subjected to the force of gravity as well as an opposing centrifugal force. As matter revolves around the center point, those that have lost energy and gained *Meether* pressure are pushed deeper into orbit by centrifugal forces, while newer high-energy, low-pressure formations remain closer to the center, in a disk formation. Besides matter, this reaction also produces *Secondhand Energy *that is unaffected by the two preceding forces. Matter is locked in the planar orbit while generated *Secondhand Energy* is free to wander. *Secondhand Energy* will dissipate mainly along the path normal to the plane at the center of the disk forming a jet (because it is the shortest route from the center point and exhibits minimal resistance). After the beams disappear, the remaining rotating disk will have a center of minimal RM. If an intersection of two beams were to occur at an angle of 180 degrees (straight line, head-on collision), the pressure at the point of collision would get so high that *Meether* would expel high pressure particles in the *Meether* zone. These particles can thus exist in *Meether* below 100% RM or they can exist in ultra light-speed. Moreover, if a beam of saturated pure energy shoots through the Universe and hits matter, it would immediately turn the matter into *Meether* and *Secondhand Energy*.

Taking the same reasoning to fourth dimensional space, if two beams of saturated pure energy at “*Infinity Speed”* intersect, the result is a 3D *Meether* space—a newborn Universe. The difference between the product of *Meether* and the product of pure energy is that the former occurs in unrestricted space but the latter has no surrounding 3D space to accommodate—it only has room for self-expansion. If a beam of saturated pure energy is shot through such a newborn Universe, a portion of it would decelerate and become *Meether* that would remain in the Universe. The entry point of the beam (into the Universe) will turn into *Meether* that is the polar opposite of the *Meether* at the exit point of the beam (out of the Universe), resulting in polar opposite matter. This model is based on a closed, 3D space, so *Meether* cannot escape, with two exceptions. The first way would be a beam of unsaturated pure energy shooting into the Universe and speeding up the *Meether* in its path, which would turn the *Meether* into pure energy (as speeds exceeding “infinity”). The other way would simply be matter and antimatter coming together to form pure energy. *ImMeether* itself is a closed system, thus *ImMeether* cannot escape itself. However, the particles that *ImMeether* produces can. For a given *ImMeether* system, the amount of *ImMeether* traveling away from the system (away from the center) and the amount traveling towards the system (away from its boundaries towards the center) are equal. Thus, when *ImMeether* cools down and saturates, matter and antimatter are formed.